Unity Certification - Game Design Practice Exam Prep Guide

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What does the "Hierarchy" window do in the Unity Editor?

Shows the properties of selected GameObjects

Displays all GameObjects in the current scene

The "Hierarchy" window in the Unity Editor plays a crucial role in scene management by displaying all GameObjects present in the current scene. This window allows developers to see the structure of the scene at a glance and provides a way to interact with the GameObjects. Users can select, rename, and organize the GameObjects within the Hierarchy, facilitating effective scene manipulation and organization.

By showing the relationships and parent-child hierarchies among GameObjects, it helps in managing complex scenes where various objects interact with each other. This naturally enhances the workflow in Unity, as developers can quickly identify and access the components they need to modify or inspect.

The other choices do not accurately describe the primary function of the Hierarchy window. The properties of GameObjects are indeed shown in the Inspector window, lighting settings are adjusted through the Lighting settings window, and audio files are managed in the Project window, which is separate from the Hierarchy functionalities.

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Controls the lighting settings of the scene

Organizes audio files for the project

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